Coda is a book about death; it could be considered both an academic journal on the subject of death and a play on the ongoing discussions about the death of print in the digital age.
The book is broken down into three layers, the first is a dying dialogue taken from a chosen film. The second is an academic paper written about the significance of death. In the third layer I used philosophical texts that are seminal to the subject of death, so with each layer the reader gains a greater knowledge of the subject.
The body of the text is physically layered, forcing the reader to break through each layer to get to the next. This in turn asks the reader two things, how much do they really want to know about death and are they happy to destroy or ‘kill’ the book in order to read it.